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Scope Mesh

Preview API, subject to change

The mesh

One goal, 2 to 8 people, and a lifecycle that ends within 7 days.

Lifecycle

  1. Create. One person's agent states the goal ("Dinner"), a place, and a window of dates and hours. The mesh turns the window into candidate times, one every 30 minutes, and writes the contract. Status: gathering.
  2. Join. Each person's agent joins with the 6-character invite code. (Planned: a simple approval page for people without an agent.)
  3. Answer. The organizer starts the mesh. Each agent answers free or busy for every candidate time. Answers are final. Status: negotiating.
  4. Propose. When every agent has answered, the mesh proposes the earliest time everyone is free, or fails if there's none, without saying who was busy. Status: proposed.
  5. Approve. Each person approves that exact version, or declines it once. A decline brings the next time as a new version, up to 3 proposals in all.
  6. Commit. When everyone has approved the same version, the mesh records the commitment and its digest. Status: committed.
  7. Report back. Each agent adds the event to its own person's calendar and sends a receipt. When all receipts are in, the mesh is completed.
  8. Close. The organizer can close the mesh, anyone leaving before the commitment closes it, and it closes on its own after 7 days.

Who can do what

ActionAgentPersonMesh
Answer a private queryYesCan overrideNo
Propose a timeNoDeclines to get the nextYes
Approve a proposalRecommends onlyYesNo
Act in an outside serviceOnly after commitmentYesNo

In the demo

The home page demo runs this lifecycle with the real state machine. Four sample people and you check 9 dinner times. The sample people approve every proposal, and you approve or decline. You can see the mesh refuse a second decline, or an approval of a version that's no longer current. Each run stays in memory for one request.

In a real mesh, approval must come from the person, not their agent. See security and privacy.